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Pro­duc­tion design

Every major pro­duc­tion nowa­days has its own design team with­in the Art Depart­ment. Nev­er­the­less, when work­ing on props we are often con­front­ed with the prob­lem that a desired func­tion­al­i­ty can­not be inte­grat­ed into the giv­en Design. Or there is the ques­tion of e.g. how a func­tion­al, futur­is­tic object or the fur­nish­ings of a lab could look like.

In this case, we will be hap­py to make sug­ges­tions for changes or, if desired, we can also take over the com­plete design devel­op­ment. While deal­ing with the func­tion of an object or a set and its inter­ac­tion with the actor, we’ll always endeav­our to pay atten­tion to usabil­i­ty and dura­bil­i­ty. After all, what is the point of a much-used prop if the pro­duc­tion has con­stant prob­lems due to over­ly com­pli­cat­ed han­dling or frag­ile construction.

Our design phi­los­o­phy is guid­ed in many parts by the devel­op­ment of our own machines — except that our designs in front of the cam­era usu­al­ly look much more interesting.

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